showing 16 games

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Dirty Pair: Project Eden  Bandai1987 anime femaleprotagonist instantdeath keys lives monsters movie nofalldamage score walking A rather annoying action game based on a well-known anime sci-fi series. The game consists of four levels. Level 1 and 3 are side-scrolling jump&shoot levels, which don't look too bad, but have too many unfair passages. In Level 2 and 4 you are in a huge maze-like building, in which you have to find and collect all disks to finish it. There are also card keys which open otherwise locked doors. These levels are quite bad. I had real trouble to simply open up doors. There are lots of different kind of doors and each opens up differently. Some only when you have a key, some you have to approach and jump against at a certain angle to open it and so on. I felt totally stupid doing this. Jumping stupidly against doors to open it, while enemies respawned much too rapidly in the room, made me really really angry. Another cool anime license wasted. labelimageminimize
BurgerTime  Data East (SAS Sakata)1988 burgertime diskwriterexclusive food-theme instantdeath ladders lives platformer predictablenpcs score walking As Chef Peter Pepper, you must fend off the Food Foes while making perfect burgers! Use pinches of pepper to stun Mr. Hot Dog, Mr. Egg and Mr. Pickle, or lure them onto or under burger buns, lettuce, cheese or tomatoes to escape their clutches! Making perfect burgers gets progressively tougher through the six screens of BurgerTime! labelimagesubject
Super Lode Runner  Irem (Tamtex)1987 claiming digging instantdeath ladders lives loderunner monkeybars nofalldamage paniclike score trapping walking After the huge success of Lode Runner on old homecomputer systems and eventually console systems, Irem produced several arcade Lode Runner games. From the arcade games they selected a few levels and ported them to the Famicom Disk System under the name "Super Lode Runner", making it the third Lode Runner game for a Nintendo system. I really wonder who wanted to play another Lode Runner game? Yes it is still enjoyable if you are a Lode Runner addict, and I thought that the first few levels are easier than in the first two Hudson Soft NES versions, which is good. But with the exception of a two-player cooperative mode there is nothing new or fresh about this game. Graphics were never a strong point in Lode Runner games, but I wished it had looked at least a little bit better than the 1984/1985 NES Lode Runner games from Hudson Soft, which sadly it doesn't. labelimageminimize
Super Lode Runner II  Irem (Tamtex)1987 claiming digging instantdeath ladders leveleditor lives loderunner monkeybars nofalldamage paniclike score trapping walking I am pretty disappointed by "Super Lode Runner II". It was released only a couple of months after the first one and counting the two Hudson Soft Lode Runner games it was already the fourth Lode Runner game for the Famicom. "Super Lode Runner II" is basically the same game as "Super Lode Runner" just with different and even more (much more actually) difficult levels and a level editor. labelimageminimize
Knight Lore: Majou no Ookami Otoko  Jaleco1986 circadiancycle claiming harmfultouch instantdeath involuntarystates jumping knightlorelike lives monsters roombased sabreman shapeshifting timelimit walking werewolves "Knight Lore" is a port of a famous European 8-bit homecomputer game, which spawned many games based on an isometric perspective especially on the Sinclair Spectrum. Despite being well-known in Europe it is odd that Jaleco would port this over to the Japanese only Famicom Disk System. The game is all about collecting various items scattered all over the rooms and bring them to a certain place in the right order. Then you go to the next level and do the same with different, more complicated rooms setups. Well, they updated the graphics a bit, which wasn't too hard considering how the computer versions look. The controls are rather bad and the fact that all 20-seconds or so you undergo a transformation from human to werewolf is also stupid, because the transformation fixes you in place for two or three seconds and that always happens when you exactly don't want to have it happen. A frustrating and below average game for Nintendo's 8-bit console. labelimageminimize
Green Beret  Konami1987 endlessopposition grenades instantdeath knives ladders lives meleeweapons militantprotagonist nofalldamage score Up for a little guerilla warfare? You asked for it. You're behind enemy lines, armed with only a knife and a mission: to free dozens of POWs hidden in an isolated, well-armored camp. If you're good, you'll pick off the heavily-armed enemy guerillas, one by one, and grab their bazookas and hand grenades. If you're great, you'll turn their weapons against them, to blow away a pack of attack dogs, a fleet of choppers, and a whole battalion of guards. But make one mistake, and it's all over. For you, our POWs... the future of the Free World!***Konami did a pretty good job with this arcade port. Lots of variety in background graphics and good music. Gameplay is simple but the controls work well and there is not much more needed for this type of game. Only negative thing about it are the three or four same attack patterns from standard enemies. The graphics of these enemies change each level, but the attack patterns stay always the same. labelimagesubject
Dig Dug  Namco1990 digdug digging diskwriterexclusive instantdeath lives monsters score subterranean walking The Dig Dug Famicom Disk System version could only be obtained via the Disk Writer method where you bought an empty disk and could copy a game for a small fee at certain copy stations. The game is identical to the cartridge version with the exception of different copyright dates on the title screen. In the five years that lay between the cartridge and disk versions much happened in the video game industry. Sure, the disk version was much cheaper and the gameplay has the same classic feel to it but in 1990 this game already must have been mostly played out of nostalgic feelings I would guess. labelimageminimize
Galaxian  Namco1990 diskwriterexclusive endless fixedshooter galaxianlike instantdeath lives score space The Galaxian Fleet has invaded and it's up to you to stop them. There's two-way action in this game; as you fire at them, they're firing back at you! All that is required of you is quick reflexes and an accurate aim. Can you destroy the Galaxian Fleet before they destroy you?***The Galaxian Famicom Disk System version could only be obtained via the Disk Writer method where you bought an empty disk and could copy a game for a small fee at certain copy stations/kiosks. The game is identical to the cartridge version with the exception of different copyright dates on the title screen. In the six years that lay between the cartridge and disk versions much happened in the video game industry. Sure, the disk version was much cheaper and the gameplay has the same classic feel to it but in 1990 this game already must have been mostly played out of nostalgic feelings I would guess. labelimagesubject
Xevious  Namco1990 bossbattles diskwriterexclusive endless instantdeath juggernauts lives nazcalines score scrollingshooter secondaryattack xevious The Xevious Famicom Disk System version could only be obtained via the Disk Writer method where you bought an empty disk and could copy a game for a small fee at certain copy stations/kiosks. The game is identical to the cartridge version with the exception of different copyright dates on the title screen. In the six years that lay between the cartridge and disk versions much happened in the video game industry. Sure, the disk version was much cheaper and the gameplay has the same classic feel to it but in 1990 this game already must have been mostly played out of nostalgic feelings I would guess.***Players control their Solvalou ship and destroy the XEVIOUS forces. Fire the zapper missiles against air-based enemies and drop the blaster bombs down upon ground-based targets. Destroy Andor Genesis to earn bonus points. Unique enemies, interesting background music, a variety of vertically scrolling background environments and many hidden game play features differentiated Xevious from the other shooting games released at the time. Are you devious enough to beat Xevious? labelimagesubject
Donkey Kong  Nintendo (Intelligent Systems)1988 animals bludgeons cartoon constructionsite did diskwriterexclusive donkeykong donkeykonglike earth elementals elevators falldamage harmfultouch instantdeath jumping ladders langinsignificant lethalobjects lives mario mario-universe platformer powerups primates rescue score walking Donkey Kong has kidnapped Pauline, and it is up to Mario, the fearless carpenter, to come to her rescue. Throwing fate to the wind, Mario tries desperately to climb the labyrinth of structural beams from the top of which Donkey Kong taunts him. Help our hero ascend the metal structure by dodging an assortment of fireballs, steel beams, and exploding barrels the angry ape hurls at him. Prepare yourself for a never-ending adventure as Donkey Kong takes Pauline away to the next level every time Mario gets to the top. Based on the arcade game of the same name, this classic will keep hardcore and casual gamers entertained for hours.***The "Donkey Kong" Famicom Disk System version could only be obtained via the Disk Writer method where you bought an empty disk and could copy a game for a small fee at certain copy stations. A regular version with box and manual was never available. You could order an extra foldout manual though. The game of course is identical to the Famicom version which appeared five years earlier in 1983. I think it lost a bit of its appeal over the time and the only reason to get it in 1988 was the lower price of Disk Writer games. Still playable but really short and there were many much better games around then. labelimagesubject
Donkey Kong Jr.  Nintendo1988 ♫toccatafuguedminor birds cartoon diskwriterexclusive donkeykong falldamage harmfultouch instantdeath jumppads ladders lives mario mario-universe platformer primateprotagonist rescue score walking Based on the popular arcade game, Donkey Kong Jr. is the sequel to the immensely successful Donkey Kong. Play as Donkey Kong's son, Junior, and rescue your dad who has been kidnapped and imprisoned in a cage by Mario. Use your jumping and climbing abilities to clamber up vines and chains, gather vital fruit and keys, and open the cage to free your father. Make sure you avoid the pesky birds, nasty electric sparks, and creepy chompers! Four different worlds filled with numerous climbing and jumping puzzles await you in this timeless classic.***The "Donkey Kong Jr." Famicom Disk System version could only be obtained via the Disk Writer method where you bought an empty disk and could copy a game for a small fee at certain copy stations. A regular version with box and manual was never available. You could order an extra foldout manual though. The game of course is identical to the Famicom version which appeared five years earlier in 1983. I think it lost a bit of its appeal over the time and the only reason to get it in 1988 was the lower price of Disk Writer games. Still playable but really short and there were many much better games around then. labelimagesubject
Ice Climber  Nintendo1988 birds diskwriterexclusive iceclimber instantdeath lives nofalldamage pinnipeds platformer score verticalplatformer walking wintery As Popo, players use a trusty mallet to work their way up the mountain. They chip away at the blocks overhead, then jump up through the resulting hole to the mountain's next level. Once Popo reaches the top level, he enters a fast-moving bonus stage in which he can pick up veggies and, hopefully, reach the summit for a big point payoff. Of course, not everyone's supportive of Popo's pastime. Toppies fill Popo's holes, so players must jump through the gaps quickly. It's easy to slip off some of the icy levels, as Polar Bears, Toppies and other ferocious fauna don't want players up there. There are 32 challenging peaks to scale – players can face them alone or with a friend.***The Ice Climber Famicom Disk System version could only be obtained via the Disk Writer method where you bought an empty disk and could copy a game for a small fee at certain copy stations. The game is not a direct port of the cartridge version, but from the Vs. Ice Climber arcade game. The differences to the cartridge version from 1985 however are minor and I think this game lost the rest of its appeal over those three years. Its fun for a few tries, but you soon start to realize that the gameplay is rather dull and unspectacular. labelimagesubject
Wrecking Crew  Nintendo1989 diskwriterexclusive firstpartytitle instantdeath ladders lives mario mario-universe monsters walking labelimageminimize
Tobidase Daisakusen  Square1987 bossbattles instantdeath lives score shutterglasses stereoscopic timelimit "Tobidase Daisakusen" (later released in the US as "3D World Runner on cartridge) looks suspiciously like a [game=#192]Space Harrier[/game] clone, but for the most of the time it is not. First of all you are running instead of flying and gameplay is more about jumping over chasms and avoiding obstacles and monsters. Only during the boss battles it is the typical flying and shooting gameplay. The game works well for what it wants to be. The graphics are nice and fast and the controls are ok.***SQF-TDS Tobidase Daisakusen published 1987-03-12 by DOG (Square) in Japan.
NES-WO-USA 3-D World Runner published 1987-09 on cartridge by Acclaim in the USA (See the NES entry). Rarity C-

1 player only.
Seemingly inspired by [game=Space+Harrier]Space Harrier[/game]. But while Space Harrier was a 3rd person view rail shooter, this is sort of a 3rd person view run-and-jump platform game. Jumping for specific distances is your main required skill, but dodging left and right is also important. Shooting is mainly for defeating bosses but other minor enemies can be eliminated also. The game constantly scrolls you forward and you can only slightly speed up or slow down; stopping requires a collision with a solid object, preferably one that is not lethal. You will need to dodge and or jump enemies, solid columns, flaming columns, poison mushrooms, and canyons. There are springs to aid in jumping, stars to collect for points, special items, hidden items, and warp balloons. Hearts are rare and give extra lives. Rockets enable shooting; an ability you lose if you get hit. Mushrooms are deadly. Atoms make you invincible for a time. Clocks add extra time (did I mention the time limit?); which will be required for some of the levels. A potion gives you a 1 hip point orange force field, giving you a total of 2 HP :) Grabbing another potion will remove your existing field. The vast majority of special items are hidden. Stars are just for points and are laid out horizontally, vertically, and surrounded by hazards to make them more challenging. Precise speed and jump control are necessary to collect ever star. Getting stars is not required. There are secret stages containing only stars and items (grab the warp balloon). Each level is divided into 4 sections (checkpoints basically) and there is a boss at the end of each level. Inexplicably, you can fly only during boss fights, which seem to be directly taken from [game=query]Space Harrier[/game] more so than the rest of the game. Beat the game to learn about Hard Mode. Beat the game in Hard Mode and...? Don a pair of Red/Blue 3D glasses and hit the select key to get and added effect of depth. Music is by Nobuo Uematsu who would later compose for the Final Fantasy games.
[spoiler=Scoring;Close scoring][list][code][*]Atoms 500†
[*]Junior Jumpers 500†
[*]Super Jumpers 500†
[*]Missiles 500†
[*]Potions 500†
[*]Clams 200
[*]Dogs 200
[*]Hands 200
[*]Robots 200
[*]Serpentbeasts 200
[*]Spinners 200
[*]TVs 200
[*]Vapor Clouds 200
[*]Meanies 100
[*]Willies 100
[*]Stars 50

†The 1st one doesn't score any points
[/code][/list][/spoiler]
Spoilers:[spoiler=Hidden Items;Hidden Items]Sometimes their are special items in the special stages, but most of them are hidden in columns. Simply collide with a column to dislodge the item. Note that hitting a column on the far edge of a canyon and surviving can be tricky.[/spoiler][spoiler=Continue;Continue]When you lose, press ↓+A[/spoiler][spoiler=Hard Mode;Hard Mode]Before the game begins, press B, B, B, B, ↖+Start[/spoiler]
[Zerothis]
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Chitei Tairiku Orudora  Sunsoft (Asmik)1987 birds edu-math grenades instantdeath lives math monsters score "Chisoko Tairiku Orurdora" is the third and last game in Sunsoft's math edutainment series for the Famicom Disk System. As before this game has two game modes. The first one is a badly playable and looking platform game. You can throw bombs at enemies and when you hit them you have to solve a mathematical problem to finally kill it. The second mode is very similar the other games. You are on a route through Europe this time with your math skills being tested. Once again it features a full sized manga and manual in the box. But thats about the only positive thing about this product. labelimageminimize
Solomon's Key  Tecmo1991 diskwriterexclusive europeanfae ghosts instantdeath keys lives magic monsters nesclassic nofalldamage npcspawning score secrets timelimit variableending walking labelimageminimize
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